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Calculadora verificada con fórmula transparente
Collision Elasticity Calculator.
Calculates the coefficient of restitution for a collision between two objects, measuring how elastic the collision is.
Tus entradas
Cómo funciona
- 1
Measure the relative velocity of the two objects just before collision.
- 2
Measure the relative velocity just after collision.
- 3
Divide the after velocity by the before velocity.
- 4
The result is the coefficient of restitution (e).
relative_velocity_after / max(relative_velocity_before, 0.0001)Preguntas frecuentes
What does a coefficient of restitution of 1 mean?
It means a perfectly elastic collision where kinetic energy is conserved and relative velocity is unchanged.
What does a coefficient of 0 mean?
It means a perfectly inelastic collision where objects stick together and relative velocity after is zero.
Can the coefficient be greater than 1?
In real collisions, no. Values above 1 would imply energy is gained, which is not physically possible.
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Resultados
Fórmula verificadaCoefficient of restitution
0,8
Estimación solo como guía general: verifica decisiones importantes con un profesional adecuado.
Cómo funciona
Calculates the coefficient of restitution for a collision between two objects, measuring how elastic the collision is.
- Measure the relative velocity of the two objects just before collision.
- Measure the relative velocity just after collision.
- Divide the after velocity by the before velocity.
- The result is the coefficient of restitution (e).
Fórmulas
Las matemáticas detrás de esta calculadora, escritas para que puedas verificar el resultado.
Coefficient of Restitution
The ratio of relative speed after collision to relative speed before collision.
Example:
Input: v_before = 10 m/s, v_after = 8 m/s
Calculation: e = 8 / 10
Result: e = 0.8
Casos de uso reales
Dónde aparece este cálculo en la vida cotidiana.
Sports equipment testing
Measure the bounce of a ball to ensure it meets regulations.
Example: A tennis ball must have a coefficient between 0.5 and 0.75.
Vehicle safety design
Evaluate crumple zones by measuring how much kinetic energy is absorbed.
Example: Lower e means more energy absorbed, safer for occupants.
Physics education
Demonstrate elastic and inelastic collisions in the classroom.
Example: Compare steel balls (e≈0.95) to clay (e≈0).
Consejos y errores comunes
Tips
- Use consistent units for both velocities.
- Ensure velocities are measured along the same line.
- For real collisions, e is between 0 and 1.
- A perfectly elastic collision is an idealization.
Common Mistakes to Avoid
- Using absolute speeds instead of relative velocities.
- Forgetting that the after velocity can be zero.
- Assuming e is always constant for a material.
Supuestos y limitaciones
- Use the stated inputs and units.
- Results are estimates for planning and education.
- Check measurements and source data before making an important decision.