Physics
Instant, private, and free
Free Fall Calculator.
Calculate ideal free-fall impact speed and time under constant gravity.
Set your values
Results update as you type.
Educational SI model using the assumptions stated above; verify engineering and safety decisions independently.
Use Cases
Physics homework and experiments
Quickly compute theoretical impact speed and fall time for objects dropped from a known height, useful for verifying lab results or solving textbook problems.
Example: Drop a ball from 10 m with zero initial velocity on Earth (g=9.81 m/s²) to find impact speed ≈14 m/s.
Engineering and safety planning
Estimate the speed of a falling object to assess potential impact forces in design scenarios, such as drop tests or protective equipment.
Example: Calculate impact speed for a tool dropped from 5 m with an initial downward velocity of 2 m/s.
Frequently Asked Questions
- How does the free fall calculator determine impact speed?
- It uses the kinematic equation v = sqrt(v0² + 2*g*h), where v0 is initial downward velocity, g is gravitational acceleration, and h is drop height. This gives the speed just before impact, assuming no air resistance.
- What is the time of fall in free fall?
- The time is calculated from t = (v - v0) / g, where v is the impact speed, v0 is initial velocity, and g is gravitational acceleration. It represents the duration of the fall under constant gravity.
- Does this calculator account for air resistance?
- No, it assumes ideal free fall with constant gravitational acceleration and no air resistance. Real-world falls may have lower impact speeds due to drag.
Tips & Common Mistakes
Tips
- Ensure the drop height is measured from the release point to the impact surface, in meters.
- If the object is thrown downward, enter a positive initial velocity; if dropped from rest, set it to 0.
- Use the standard gravitational acceleration (9.81 m/s² on Earth) unless you are on another celestial body.
- Remember that this calculator ignores air resistance, so real-world speeds may be lower.
Common Mistakes to Avoid
- Forgetting to convert units to meters and meters per second before entering values.
- Entering initial velocity as negative when the object is thrown downward; it should be positive.
- Assuming the calculated time includes the time after impact; it only covers the fall duration.
Last updated: August 13, 2026