Skip to content
此计算器目前以英文显示,翻译正在准备中。

物理

已验证计算器,公式透明

物理

Collision Elasticity Calculator.

Calculates the coefficient of restitution for a collision between two objects, measuring how elastic the collision is.

结果随输入实时更新。
ƒ

您的输入

工作原理

  1. 1

    Measure the relative velocity of the two objects just before collision.

  2. 2

    Measure the relative velocity just after collision.

  3. 3

    Divide the after velocity by the before velocity.

  4. 4

    The result is the coefficient of restitution (e).

relative_velocity_after / max(relative_velocity_before, 0.0001)

常见问题

What does a coefficient of restitution of 1 mean?

It means a perfectly elastic collision where kinetic energy is conserved and relative velocity is unchanged.

What does a coefficient of 0 mean?

It means a perfectly inelastic collision where objects stick together and relative velocity after is zero.

Can the coefficient be greater than 1?

In real collisions, no. Values above 1 would imply energy is gained, which is not physically possible.

浏览此计算器类别

结果

公式已检查

Coefficient of restitution

0.8

询问任何问题

估算仅供参考——重要决策请咨询专业人士。

工作原理

Calculates the coefficient of restitution for a collision between two objects, measuring how elastic the collision is.

  1. Measure the relative velocity of the two objects just before collision.
  2. Measure the relative velocity just after collision.
  3. Divide the after velocity by the before velocity.
  4. The result is the coefficient of restitution (e).

公式

此计算器背后的数学公式,供您核对结果。

Coefficient of Restitution

e = v_after / v_before

The ratio of relative speed after collision to relative speed before collision.

Example:

Input: v_before = 10 m/s, v_after = 8 m/s

Calculation: e = 8 / 10

Result: e = 0.8

实际应用场景

此计算在日常生活中的应用。

Sports equipment testing

Measure the bounce of a ball to ensure it meets regulations.

Example: A tennis ball must have a coefficient between 0.5 and 0.75.

Vehicle safety design

Evaluate crumple zones by measuring how much kinetic energy is absorbed.

Example: Lower e means more energy absorbed, safer for occupants.

Physics education

Demonstrate elastic and inelastic collisions in the classroom.

Example: Compare steel balls (e≈0.95) to clay (e≈0).

提示与常见错误

Tips

  • Use consistent units for both velocities.
  • Ensure velocities are measured along the same line.
  • For real collisions, e is between 0 and 1.
  • A perfectly elastic collision is an idealization.

Common Mistakes to Avoid

  • Using absolute speeds instead of relative velocities.
  • Forgetting that the after velocity can be zero.
  • Assuming e is always constant for a material.

假设与限制

  • Use the stated inputs and units.
  • Results are estimates for planning and education.
  • Check measurements and source data before making an important decision.